Everything that has landed on gmichi.fun lately - new games, portal features
and the bug fixes behind them. Newest first.
Daily challenges: the same deal for everyone, every day
September 8, 2026
Three games now have a run of the day. Everyone who plays it gets exactly
the same content, it has its own leaderboard, and both reset at midnight
UTC. They are on the portal under Today's challenges.
- Michris deals the same pieces to everyone, in the
same order, all day. No more losing a run to a drought nobody else
got.
- Michitaire deals one tableau a day. The same seven
columns for every player - so "that one was impossible" is
finally something you can argue about.
- Simeown Says plays the same sequence, pad for pad.
- Each challenge keeps its own board for the day, next
to a Share button that copies your result. Your normal personal bests
and the all-time boards are untouched - a daily is its own ladder, not
a second way onto the main one.
- Michordle already worked this way and still does; it
has had a word of the day since it shipped.
Only games whose content can genuinely be dealt in advance get one, which
is why it is three and not thirty-one. In Snake or 2048 the next thing to
appear depends on where you already are, so two players stop having the
same game on the first move - and in Rugsweeper the mines are laid around
wherever you click first, so no two players ever get the same grid.
Six games can be paused, and the trivia deals a different hand every time
September 8, 2026
Two things that were missing rather than broken. Six of the games that run
on a clock had no way to stop them, and the trivia asked its questions in
the same order every single time.
- Pause works in Michris, Pac-Michi, Michiconda, Space
Inmeowders, Brick-a-Michi and Meow Machine. Press P
or Esc, or tap the button in the corner. On a computer
you could always switch tabs and the game would quietly stop; on a phone
there was no version of that, so a good run and a doorbell were the same
thing.
- Pausing does not cost you a power-up. The timers on a
power pellet, a bonus coin, a spread shot or a laser paddle are held
until you come back, instead of running out behind the pause screen. And
the games pause themselves when you switch away - they wait for you
rather than starting again on their own.
- Meow Machine resumes in time. The whole track is
generated in your browser, so the pause stops the music clock with it
and the song picks up exactly where it left off.
- Who Wants to be a Michillionaire? shuffles. Forty-five
rounds and a hundred and thirty-five questions, and until now they came
in the same order with the right answer always in the same spot - so the
second time through was a memory test. The rounds and the answers are
dealt fresh every run now. The questions inside a round still climb
100, 200, 300.
The card game works on a phone again, and three games got their scenery
September 5, 2026
A pass over all thirty-one games looking for things that were broken,
unfair or just plain. It found one game that could not be played on a
phone at all, two that were throwing away scores, and several drawn on
backgrounds with nothing in them.
- Michi's Magical Card Game is playable on a phone.
It was rendering 905 pixels wide inside a 390-pixel screen, so the
cards, the Reset button and the sound toggle were all off the right
edge with no way to scroll to them. Fixed - the board now fits, and
the cards sit together instead of drifting apart on a desktop.
- Winning Who Wants to be a Michillionaire? counts.
Only losing did. Finish every question with lives to spare and your
score went nowhere: not to the leaderboard, not to your personal best.
It does now.
- Crate-a-Michi scores every level, not just the eighth.
Solve seven boards and stop and you used to record nothing at all.
Your running total is banked after each one.
- Tower of Meowbel got a sky. The climb now goes from
dusk through night to space, with stars, drifting cloud, a moon that
turns up once you are high enough, and a rule across the board every
ten blocks. A michi rides every third block, and the one you are
aiming always. Landing dead centre throws sparks.
- Michi to the Moon has a moon in it. It only appeared
past 6000m before, which almost nobody reached. It is there from the
first jump now - small and far, growing and coming closer the higher
you get. Pads glow, springs show their coil, and a rising michi leaves
a tail.
- The Liquidity Pool has a dock. michi was floating in
mid-air over the water with the rod drawn nowhere. There are planks and
posts under the cat now, a rod the line actually leaves from, a moon,
and its reflection broken across the ripples.
- Meowni Golf's course looks like a course - lit
fairway, visible mowing stripes, rough around the edge, a cup with a
lip and a shadow, and a trail behind a rolling ball.
- Pinch-to-zoom works again on every page. Twenty-nine
of them switched it off. Double-tapping still counts as two taps, which
is what that setting was really for.
- Footer links are easier to hit on a phone - roughly
twice the tap area, in the same space.
Every game loads faster, and Tower Defense finally does what its towers promise
September 1, 2026
Two things, and the first one you will notice without being told: the
arcade got a lot lighter. Every michi meme on the site now comes in three
sizes and each page asks for the one it actually draws, which on a phone
is the difference between waiting and playing.
- The front page is less than half the size it was -
1.8MB down to 855KB - and the games did better than that. Michi Puzzle
went from 3.2MB to 900KB (it was loading all twenty-one puzzle memes
before it would start, to use one), Meowney Printer from 2.2MB to
411KB, Michivolution from 1.6MB to 331KB, Pac-Michi from 1.2MB to
254KB. Nothing looks any different; the pictures were simply ten to
twenty times larger than the boxes they were drawn in.
- Tower Defense: tower combinations are real. Nine of
them were written into the game and none of them did anything. Build
three Basic Towers and Powershot gives every tower +25% damage; two
Advanced ones is Synergy; one of every base type plus the two
level-25 unlocks is Harmony, at +60% damage, +40% range and +40% fire
rate. Whatever you have earned shows as a chip under the wave counter.
- The MAGA Tower chills. Its 1000 coins bought five
shots, chain lightning, piercing and splash - and a slow that was
written down and never fired. Anything it hits, and anything caught in
the blast, now moves at half pace for three seconds and carries a frost
ring while it does.
- Your run is scored at the end. Enemies defeated,
damage dealt, towers built, money earned, research bought and clean
waves - counted all along, shown to nobody until now.
Accounts, a name before you post, and two policies that say what we keep
August 29, 2026
Until now a leaderboard name was whatever you typed and a player was
whatever your browser remembered. Both are still true for guests. What
changed is that you can now be the same person on two devices, and that
nobody posts as nobody.
- Optional accounts. Create one
with a name, an email and a password. The name is yours alone - unique
across the site, marked with a ✓
on every board - and your personal bests follow you to any device you
sign in on. Sign in on a browser that already has guest scores and they
move into the account.
- Pick a name before a score goes up. Guests still play
everything without signing up, but the first time a run would reach a
board with no name on it the game asks for one and holds the run until
you answer. Nothing appears as "anon" from here on.
- A privacy policy and a
data policy, written from the
code: every field a guest or an account leaves behind, where it lives,
how long it stays, and the buttons on the account page that delete it -
your scores, your browser's data, or the whole account.
- Nothing new runs in your browser from anyone else.
Accounts talk to Amazon Cognito directly for anything involving a
password and to this site for everything else. No hosted login page, no
third-party script.
Michidex Adventure is a proper field device now
August 29, 2026
The game underneath was already the deepest on the site - a wallet, a shop,
four grades of ball, golden michis - and it was dressed in a grey box with a
typewriter font that never actually loaded. It looks like the flagship now.
- A red handheld with a lens and three status lights,
and a dark inset screen with scanlines inside it. Every screen of the game
lives on that screen.
- The pixel font is real. The page had asked for one
since day one and always fell back to Courier. It ships with the site now
- and it is used only for titles, buttons and numbers. Descriptions,
flavour text and Prof. Muski's lines are in a face you can read.
- Four locations redrawn from scratch. The living room's
TV flickers and the lamp breathes; the park's clouds drift and the trees
sway; the fort's fairy lights twinkle and its flag flaps; the alley's
neon MEOW sign buzzes over the dumpster. Each is a scene, not four
rectangles.
- A wild michi appears in the place you found it. The
encounter stages the portrait inside that location's scene, with its
stats as meters instead of bare numbers. On a desktop the info and the
actions sit beside it in one column, with the throw as the big red
button it always should have been.
- Stars burst out of the ball when it locks, the nav
lights up the screen you are on, and the dex, shop and trainer profile
got the same treatment - bigger tiles, price tags, a rank badge.
Sharing gmichi.fun now shows the $MICHI arcade, not a list of browser games
August 29, 2026
The link preview for the portal used to say "thirty-one free browser games"
next to a wizard. It is now a proper arcade marquee: pixel type, a coin-shaped
Super Saiyan michi, and $MICHI's own line - Solana's Infinity Cat. Share it.
- The portal is the marquee too. "Welcome to GMICHI.FUN !!!"
is now THE $MICHI ARCADE in the same pixel face as the card, so the page a
shared link opens looks like the preview that got you there.
- Every game's card is on the same stage - its own michi in
the gold coin, its name in lights - and its title is finally bold; the
bold face had been rendering at regular weight since the cards were first
drawn.
- A game above the fold on your phone. The $MICHI band
used to fill the first screen; the contract address and the risk notice
now fold behind a toggle, and the first Play button is on screen.
- The BETA badges are gone. Twenty-two portal cards and
two title screens wore one since the 2026-08-17 merge. Every game has
since been audited line by line, fixed, and covered by browser tests;
the badges were saying "unfinished" about games that are not.
- Michi Match's icon is a cat with a diamond, not a white
flash - the video icons rest on a proper frame and play when you hover.
- The background loads about twelve times lighter. The
collage tiles read 240px thumbnails instead of the full photos.
Michi: The Cathering is a deckbuilder now, not eleven cards and a dice roll
August 20, 2026
Two runs used to show you the whole game. Every draft was "pick the biggest
number", because nothing a card did related to anything another card did.
- Twenty-two cards, up from eleven - and seventeen
different things they do. Meowsashi finishes wounded michi, Michijiro
swings twice, Michi M.D. patches up the squad, Meowvatar draws fire off
your fragile ones, and Errror Michi saps whatever it touches.
- Four tribes, and that is the whole point. Every michi
is Tower, Blade, Divine or Chaos. Two of a tribe buffs all of them and
four buffs them properly - so the worse statline is often the right pick,
and a draft is finally a decision. The chips under each squad show what
is live and what you are one michi short of.
- Catnip, and somewhere to spend it. Winning pays.
Between rounds you can train a michi, feed one, rehome one you regret, or
reroll a draft you do not like. Losing a round pays a little too, so a bad
round is not a dead end you cannot shop your way out of.
- Relics off every boss. Beat one and pick from three
permanent run modifiers - a fourth card in every draft, tribe bonuses that
need one fewer michi, two free wipes, and five more.
- Four different bosses instead of one Rival with bigger
numbers, and from round three the opponent drafts to a tribe of its own,
so you are fighting a build rather than a bag of cards.
- A speed toggle, because a nine-a-side brawl at one
action every 520ms is a long watch.
Meowney Printer grew a golden michi, fifty upgrades and a badge wall
August 20, 2026
The bones were right and there was nothing to do with them. Five flat click
multipliers, all bought inside an hour, and then a number that went up on
its own.
- A golden michi wanders across the screen every couple
of minutes and disappears after thirteen seconds. Catch it for a Lucky
Find, a Frenzy that multiplies everything by seven, a Click Storm worth
fifty taps a tap, or a Catnip Feast. It never turns up in a background
tab, so you cannot miss them all while doing something else.
- Every miner can be upgraded four times, at ten,
twenty-five, fifty and a hundred owned - each one doubling that miner
alone. Deepening a stack is now worth as much as moving on from it.
- Eighteen badges, each worth a permanent +2% to
everything, and they survive a prestige - so the second run is genuinely
not the first run again. If you have been idling for a while, they are
waiting for you already filled in.
- Your save survives. The version bumped and nothing was
thrown away.
Space Inmeowders stops being the same wave over and over
August 20, 2026
Past wave four the board never changed again - four rows, seven columns,
one hit each, forever. Only the march speed went up.
- Four kinds of rugpuller. Brutes take four hits,
splitters leave two more behind when they die, and darters break
formation and dive at you. The ring around each one tells you which is
which.
- Five formations that rotate by wave - Block, Arrow,
Wings, Comb and Pincer - and enemies that get tougher as the waves climb
rather than just faster.
- Two more powerups: rapid fire, and a piercing round
that goes through a whole column. All four now show a live timer, where
three of them used to be invisible.
Michi Tower Defense: the expensive towers finally do what they say
August 20, 2026
The Sniper, Ninja, Laser, Savage, Giga and MAGA towers all advertised an
ability. None of them had one. Every one was a plain single-target shooter
with a bigger number and a different photo - including the thousand-coin
MAGA Tower promising five shots, chain lightning, piercing and splash.
- Sniper shoots whoever is furthest along the path
instead of whoever is nearest - the one about to cost you a life.
- Ninja fires two bolts and crits one in five.
Giga fires three that chain to three more, each jump
weaker than the last.
- Laser pierces through three enemies.
Savage actually splashes. MAGA does all
of it at once, which is what it was charging for.
- Each tower now says what it does on its own button, rather than only in
a tooltip you cannot hover on a phone.
Every game has a mute button, and it is the same mute button
August 20, 2026
Michi Match, Michi Memory, Saint Michi, Super Michi Runner, Michi Trivia,
Michi Puzzle and Michi Tower Defense all predate the shared arcade layer and
each made its own noise. Four of them had no way to turn it off at all, and
none of them knew you had muted a different game a minute earlier.
They all carry the same mute chip now, in the corner beside the leaderboard
button, and it is the same switch as the one in the other twenty-four games.
Mute anywhere, and the whole site stays quiet.
Michidex Adventure got a wallet, a shop, four grades of ball and a golden michi
August 20, 2026
Catching a michi was one hidden coin flip behind a timing ring, and the
only thing you could ever spend was a treat. There is a game around it
now.
- The ball wobbles. A throw lands, drops and shakes -
once for each check it passes - before it locks or bursts open. The odds
have not changed at all; you can just watch them happen, and a
three-shake break-free is a very different feeling from a line of text.
- Michicoins, and somewhere to spend them. Catches pay
by rarity, michis you already own drop coins on their way past, and
Prof. Muski's supply depot sells treats, balls, a Catnip Lure and a
Michidar that guarantees your next search turns up something you don't
own yet.
- Four balls instead of one. Supurr Balls and Ultra
Meowballs buy you +16% and +32% on a catch, and Master Michiballs -
which never miss - arrive as milestone rewards at 20, 40 and 55 michis.
The plain Michiball is still free and unlimited, so you can never get
stuck.
- Golden michis. Roughly one encounter in forty-five
comes up gold. Worth five times the coins, harder to hold on to, and
tracked separately in the dex.
- A michi of the day. The same one for everybody, every
day. It turns up far more often than its rarity should allow and pays
triple.
- HP, Attack and Defense finally do something. They have
been printed on all sixty-one michis since day one and read by nothing.
Attack now sets how fast the ring closes, Defense narrows the window you
have to hit, and HP makes it shake out of the ball more easily - so a
Legendary genuinely plays differently from a Common.
- Catch streaks pay a bonus for every catch in a row
where nothing bolts, and the odds for the throw you are about to make are
written on screen with whichever ball and treat you have chosen.
- A searchable Michidex. Sixty-one slots, so: a name
search, three sort orders, and sighting counts on everything you own.
- Old save files keep every michi you had caught, and open
with a starting float of coins and a couple of Supurr Balls rather than
an empty wallet and a shop you cannot use.
Super Michi Runner: jumps you control, a combo worth chasing, and two new pickups
August 20, 2026
Every jump used to be the same jump - one press committed Michi to a 338px
arc and one and three-quarter seconds in the air, whether you needed the
height or not. That, and a score nobody could see, were the two things
holding the runner back.
The jump answers to you now
- Hold to go higher, tap for a hop. Releasing early
clips the arc short, so a quick tap is a low hop that clears an enemy and
a held press is the full-height jump you need for a tall platform. Works
on a phone too - lifting your finger cuts the jump the same way.
- Fast double jumps were being eaten. Jump
was throttled to one press per 200ms to stop a held key repeating, which
also swallowed any genuine second press inside that window - exactly the
quick tap-tap a double jump wants. It tracks the held key itself now, so
the second press always lands.
- Press slightly too early and it still counts. A jump
pressed just before you touch down is remembered and fires on landing
instead of vanishing.
A score you can actually see
- Points are on the HUD. Stomping a bouncer has always
paid 50 points - into a variable with no display anywhere. Coins, stomps
and star-power defeats all score now, and you can watch it climb.
- Combo multiplier. Chain coins and defeats without
taking a hit and the multiplier climbs to 8x. Getting hit drops it. It is
the reason to go after a coin line or a star-powered enemy rather than
just surviving - distance still decides the leaderboard, so a greedy run
costs you nothing but the chain.
- Your best is on the menu and the game over screen,
along with the run's metres, coins and points - so there is a number to
beat before you start, not only after you finish.
Two new pickups, and a bird
- Star power. A rare pickup on the platforms makes Michi
briefly invincible - and turns the tables: touch a Spiny, Bouncer, Flyer
or Bird while it's active and it's the one that goes down, for a score
bonus, instead of costing you a life.
- Coin magnet. The other pickup pulls every nearby coin
toward you for a few seconds, so a lucky grab near a coin cluster is
worth chasing instead of skipping past.
- A second flyer, with a different threat. Birds hold a
fixed sine-wave path instead of hunting you down the way Flyers do - easier
to read on their own, and a genuine hazard once a couple show up
together. The constants for them had been sitting in the code unused
since the game shipped.
- The game stopped getting harder after three
minutes. Enemy rate, fire pits and platform gaps all finished
scaling at 2,500m, but the speed did not top out until 12,500m - so most
of a long run was a flat difficulty with a barely perceptible creep. The
speed now peaks in the same half of the run as everything else.
- Bouncers and Flyers were never cleared between runs, so a
leftover enemy from a game you already lost could carry into the next
one. Restart, Main Menu and Start Game all reset the full enemy roster
now.
Set your leaderboard name on the portal, and get to the games sooner
August 20, 2026
Every card on the portal shows who currently holds that game. Finding out
you are "anon" there and then having to go to another page to fix it was
the long way round.
- Your leaderboard name is on the front page. It sits
in the band under the heading, next to the michi of the day. Click
Change, type, press Enter. It is the same name the boards use, so
renaming here renames you on every board you are on - and the #1 rows on
the cards update straight away if one of them is yours. Still stored in
this browser only; there is no account.
- The top of the portal took half the screen.
On a desktop the first game card started 500px down - 53% of the window
gone before a single game. On a phone it was 703px of a 780px screen,
which is 90%. The two bands laid themselves out for a phone by putting
every single item on its own row; they use two columns now, the greeting
is smaller, and the two subtitle lines that said one thing are one line.
First card: 413px on a desktop and 553px on a phone, so you land on two
full rows of games instead of a heading.
Michidex Adventure grew a game around its collection
August 20, 2026
Sixty-one michis to catch and, until now, one button to catch them with.
The catching is a proper loop now.
- A michi that breaks free stays put. You used to get
one throw, and a miss sent you back to the search button - which made
the timing ring a coin flip you could not follow up on. Now it shakes
the ball off and it is still standing there. Throw again. But it gets
jumpier every time, and the screen tells you exactly how likely it is to
bolt on the next miss.
- Treats do something. Every michi has always had a
favourite food listed in its Michidex entry, and there has never been
any way to give it one. You find treats while searching, michis you
already own drop one and wander off, and handing over the right one is a
big swing in your favour - and calms the michi down so it stops trying
to run.
- Rarity is visible. A Legendary and a Common looked
identical in an encounter and in the collection. Wild michis now show
their rarity when they appear, the Michidex colours every slot by tier
with a caught-so-far count per rarity, and there is a "Missing only"
filter for the last stubborn few.
- The four locations are actually different. The
Cardboard Fort had the best encounter rate and every rarity, so
there was no reason to stand anywhere else. Each place now has its own
mix - drawn on its card before you go - and its own treat. The Back
Alley is slow going with far and away the best legendary odds; the
Living Room is busy and safe.
- The Trainer screen has something on it. A rank, a
progress bar per rarity, your treat bag, and the rival you named in the
intro and then never heard from again. Fill all sixty-one and Professor
Muski has something to say about it.
- Searching is twice as quick, the michi's photo is nearly
twice the size on a desktop, the thrown michiball is visible instead of
being clipped away before it arrives, Space works instead of a click,
and there is a sound toggle - every click used to fire the same beep
with no way to turn it off.
- Michi Puzzle put a horizontal scrollbar on
every screen: the preview thumbnail hung off the right edge on a
desktop, and on a phone the board was inflated ten per cent wider than
the window while the puzzle inside it was shrunk fifteen per cent. Both
gone - and the phone board is bigger than it was.
Easier to read, easier to play
August 19, 2026
A pass over every game looking for text too small to read, colours too
close to tell apart, and controls that did not do what they promised.
- Michewled's six tiles were six photos of
the same cat on the same floor, which made a match-3 a staring contest.
Each type now wears a colour ring, so the board reads at a glance.
- Simeown Says dimmed its four pads so far
that they came out as four near-identical browns. They are four colours
again - which matters rather a lot in a game about remembering which one
lit up.
- Meowni Golf would not let you hit the
ball hard. Every tee sits near the bottom edge and a full swing needed
more room to drag back than the green had, so a straight shot at the cup
capped out under half power. You can pull back off the bottom of the
board now, and full power is reachable on every hole.
- Meowney Printer's shop ran each item's
description into its price on one line. Name, blurb and cost are three
lines now, and the not-yet-affordable rows are legible instead of
ghosted.
- Michi Tower Defense was cutting its own
HUD off on a phone - "Lives: ... Money: $18(" - and shortening
every button to "DONE PL...". The bar wraps instead of
truncating and the buttons show their full labels.
- Michris's landing preview was nearly
invisible against the well, Pac-Michi gave you a white
ring so you can find yourself among the rugpullers, and
Typing of the Michi no longer slides words in
half-hidden behind the edge of the track.
- Small type got bigger across all thirty-one games - the score and
lives labels above every board, the rules line under it, the
leaderboard, the footer, and the card text in
Michi: The Cathering.
Less scrolling, more games
August 19, 2026
The front page made you scroll past a lot of nothing to reach the games.
It does not any more.
- The game grid now uses the width your screen actually has. It was
locked to four columns on every desktop, so a wide monitor drew the same
four narrow cards as a small laptop and stacked them into eight rows.
It is six across on a desktop, four or five on a tablet and three on a
phone.
- Everything above the grid got tighter: the page no longer leaves a
gap the size of a second navbar under the real one, and the $michi band
fits on one line instead of three.
- Michi's Magical Card Game had two screens of rules
and token links pinned open under the board. They are still there,
behind a How to play toggle.
- The upshot: the front page is about a fifth shorter on a desktop and a
quarter shorter on a phone, and the card game is less than half as long
as it was.
- The Leaderboards page was drawing its heading and its
Portal button underneath the top bar. It is not any more.
- Fixed: the buy links inside Michi's Magical Card Game
pointed at the wrong $michi. There are two tokens with that name, and
that page had the small one's contract address - the rest of the site
always had the right one. It now reads from the same single source as
every other page, so the address you copy there is the address in the
navbar and on the front page.
The $michi price, on every page
August 19, 2026
The site is named after the cat and the cat has a token, so it may as well
say what it costs.
- The navbar carries a live $MICHI price on every page,
and tapping it opens the token on DexScreener, where you can swap or read
the chart.
- The front page has a proper band for it: price, 24-hour move, market
cap, the full Solana contract address with a one-tap Copy
button, and links to buy or to open the chart.
- The price comes from DexScreener and is read from the deepest liquidity
pool, so it is the number that actually reflects the market rather than
whatever a thin pair happens to be printing.
- If the price feed is down, blocked or slow, nothing else changes - the
contract address, the buy links and all thirty-one games work exactly as
before. The games never wait on it.
Always check the contract address against an official michi channel before
you buy, and remember that memecoins are volatile and you can lose
everything you put in. Nothing on this site is financial advice.
Leaderboards, for all thirty-one games
August 19, 2026
Until now a high score was yours and nobody else's - a number in your own
browser that vanished if you cleared it. Every game on the site now posts to
a global leaderboard: real scores from real people, standing until somebody
beats them.
Where to find them
- The new Leaderboards page lists every
game and who is holding it, all on one screen.
- Each game shows its own top ten - on the game-over card for most, and
behind the trophy button in the corner for the nine oldest.
- The portal cards now show the current champion under your own best.
- Your row is highlighted wherever it appears, so you can see where you
landed without hunting for your name.
Pick a name
There is no sign-up and no password. Type a name once - on the leaderboards
page or on any board in a game - and it follows your scores everywhere.
Change it whenever you like; your existing entries change with it. Leave it
alone and you appear as anon, which is a perfectly good way to
hold first place.
The nine originals joined in
Whack-a-Michi, Michi Match, Michi Puzzle, Super Michi Runner, Michidex
Adventure, Michi Tower Defense, Saint Michi, Michi's Magical Card Game and
Who Wants to be a Michillionaire? never kept score anywhere. They do now -
distance for the runner, waves survived for tower defense, michis collected
for Michidex.
If the boards are down
Nothing stops. Every game still records your personal best on your own
device, and a run that could not be sent is uploaded next time you open the
site.
The games fill the screen now
August 19, 2026
Every board on this site was built to a fixed pixel size that only ever
asked how wide your screen was. On a laptop that meant a small game marooned
in the middle of a mostly empty window. The boards now measure the room
that is actually free - height as well as width - and grow into it.
Boards that use the window
- Pac-Michi, Michiconda,
Brick-a-Michi, Space Inmeowders,
Bubble Meowble, Tower of Meowbel,
Meow Machine, Meowni Golf,
Liquidity Pool and Michi to the Moon
all scale up on a desktop - Pac-Michi's maze is over half again as wide
as it was.
- Crate-a-Michi, Four in a Paw,
Rugsweeper, Odd Michi Out,
Michivolution, Simeown Says,
Michordle, Michris and
Michewled get bigger tiles instead of a bigger margin.
- Michitaire's cards are half again as large, so the
pips are readable without leaning in.
Phones are unchanged on purpose
- Height can only ever make a board bigger. On a phone, where
there is less height than the board wants, it stays the size it was and
the page scrolls - which beats shrinking a game to dodge a scrollbar
nobody minds.
- Boards re-fit when you rotate the phone or resize the window.
The site has a proper navbar, and Michi has socials
August 19, 2026
There was nowhere on this site to find Michi on X, and the developer credit
on the portal was plain text you could not click. Both fixed, along with the
bar they belong in.
A real navigation bar
- The bar now has the gmichi.fun mark on the left (with a different michi
every time you load a page), the links in the middle, and X and Telegram
buttons on the right.
- On a phone it collapses into a menu button - the socials stay in the bar,
because that is the bit you actually want to tap.
- Whichever page you are on is highlighted, so you can tell.
Socials, at last
- X and Telegram in the bar; a footer on
every page with those two plus the official site, the meme archive and the
merch store.
- game dev: @lil_runnr is now a link to
the actual X account,
on the portal and inside Super Michi Runner and Michi Tower Defense.
One dead link, removed
- The "Official Site" link had been sending people to
michisolana.org, which now redirects to a business that has
nothing to do with Michi. It points at michi.meme instead. It was wrong on
five pages at once, which is why all of the site's links now live in one
file rather than being copied into every page.
Link previews, home-screen install, and a lost upgrade menu
August 19, 2026
Mostly invisible work this time - the sort that only shows up when you try to
share a game with someone or play on a phone.
Sharing a game actually looks like something now
- Every game has its own preview card, so pasting a link into a chat, a
group or a post shows the game's name, what it is, and the michi that
belongs to it - instead of a bare address.
- Search engines get the same treatment: every game now describes itself
properly, so the arcade is findable a game at a time rather than only
through the front door.
Add it to your home screen
- gmichi.fun can be installed like an app on a phone - it gets a michi
icon and opens without the browser chrome in the way.
Michi Tower Defense: the Research Lab is back, and it works
- The whole upgrade menu was missing. There is now a
Research button beside Begin Wave: twelve upgrades across
towers, economy and special, filtered by category, closed with Escape.
- It has a currency now. Research points used to be paid out for clearing
all one hundred waves and nothing else, so in practice nobody ever earned
any. Every wave you clear pays research, and a wave that
costs you no lives pays extra - your first upgrade lands around wave five.
The running total shows on the Research button.
- Every upgrade in the lab now does what it says. Wave bonus, XP boost and
tower synergy were on sale and connected to nothing; damage, range, fire
rate and critical hits only applied to towers you had already built, so
anything placed after a purchase came out at base stats. All fixed.
- Armored enemies are properly armored - the armor value was being read as
a hundredth of itself, so armored types and bosses were taking full damage
and the armor-piercing upgrade had nothing to pierce. They are tougher
now, and there are upgrades that answer them.
- Starting Money is gone, replaced by
Cash Injection - research you can cash straight in for
$250 when a wave is about to go badly. The old one could never fire: you
earn research during a run, and the run has already started.
Getting around
- The portal can be used entirely from the keyboard, and everything that
takes focus now shows it.
- Pinch-to-zoom works on the portal again. The games still lock it, because
a stray double-tap zoom mid-run is its own kind of misery.
- Photos and sounds are cached properly now, so coming back to a game is a
lot quicker than it was.
Sixteen games got proper names
August 18, 2026
Half the arcade was named like a filing cabinet - Michi Snake, Michi Golf,
Michi Blaster. The games are sillier than that, so the names are too now.
Nothing about how any of them plays has changed.
- Each renamed game moved to a matching address, so
michiconda.html is where the snake lives now. If you had
one of these bookmarked under its old address, re-bookmark it from the
portal - the old links no longer go anywhere.
- The high scores on these sixteen start from zero again. Scores are saved
in your own browser under the game's name, and renaming the game renamed
the drawer they were in. The other fifteen games kept theirs.
A much smoother portal
August 18, 2026
The homepage was quietly one of the heaviest pages on the site - hundreds of
background tiles each running their own animation, and every game card
re-blurring the scenery behind it, on every frame. If the portal felt choppy,
this one is for you.
- The photo-collage background keeps its crossfading cats but no
longer animates every tile every frame - scrolling the portal should feel
dramatically smoother, especially on phones.
- The glow that follows your cursor now rides the graphics card
instead of repainting the whole screen as you move the mouse.
- The Michi Match card's video icon shrank from 4.5 MB to
56 KB with no visible difference.
- If your device asks for reduced motion, the portal now respects
it: still collage, no pulsing badges.
The big polish pass
August 18, 2026
Every one of the thirty-one games was audited line by line, played against
phone-sized screens, and fixed. If a game felt broken before, it is worth
another try now.
Mobile, everywhere
- Boards and grids now shrink to fit small phones - Rugsweeper's Hard board,
the Michi Puzzle 5×5, and Michordle's letter row no longer spill off a
360px screen with their edges unreachable.
- Scrolling no longer fights the games: swipes move the game, page scrolls
stay page scrolls, and long-press flags in Rugsweeper stopped double-firing
on Android.
- Michris grew a touch HOLD button, Michi Puzzle's piece
tray can finally be scrolled by touch, and the runner's JUMP button no longer
eats your double-jump.
- Modals and game-over screens scroll instead of clipping their buttons on
short and landscape screens.
Bug fixes
- Tower Defense ran up to three game loops at once
(everything moved 2-3× too fast) and crashed on "Play Again". Both fixed,
and the volume slider actually changes the volume now.
- Saint Michi's pipes were nearly invisible, and
rounds used to start behind the loading screen - the first life could be gone
before you saw the game. Fixed, along with silent audio in Chrome.
- Michi's Magical Card Game's sound toggle did
nothing and every button fired twice. One clean initialization now.
- Michi Puzzle could declare victory on an
unsolved board, and Zen mode - the default - had no sounds at all.
- Michewled's level system never advanced and
swapped tiles vanished mid-animation. Levels, time bonuses and bonus tiles
all work now.
- Michillionaire's reset button wiped all
progress without asking. It asks.
- Whack-a-Michi could stack several games at once
if you mashed Start during the countdown, and one hole could go permanently
quiet after a lucky whack.
- Pac-Michi no longer takes two lives for one
ghost, and restart quirks across a dozen arcade games (double game loops,
double starts, stray timers) were cleaned up.
- The portal's daily pick now draws from all 31
games, and the michi of the day walks the full 59-photo pool.
Under the hood
- The site now makes zero external requests - no CDN scripts,
no hotlinked sounds, no third-party fonts. Everything is served from
gmichi.fun itself.
- More michi in rotation: games that used to pin one photo per visit now roll
a fresh cat every run.
Bespoke icons and moving photos
August 18, 2026
- All twenty-two arcade games got their own hand-drawn icon badges on the
portal, layered over a michi photo picked to suit each game.
- The particles background library was replaced with a small in-house
version - one less external dependency, same sparkle.
- Michordle's judge michi now reacts to every guess, and Bubble Pop keys a
michi to each bubble colour.
Twenty-two new games
August 17, 2026
The arcade grew from nine games to thirty-one in four waves, all built on a
shared scoring layer with personal bests on every portal card, a daily pick,
and the michi of the day.
The great rescue
August 15, 2026
- The whole site was brought into version control and its infrastructure
under Terraform - the live bucket had been the only copy of the source.
- Fixed 58 broken image references that had been quietly 403ing in
production for the site's entire life.
- HTTP now redirects to HTTPS, and missing pages get a proper
404 page
instead of an XML error.